

- #Dragon age inquisition mods mod#
- #Dragon age inquisition mods Patch#
- #Dragon age inquisition mods mods#
If it is clickable, it means the mod has configurable parameters, click on it to bring up the parameters to configure. For the new DAIMOD format, there is a configure button in the mod description area.
#Dragon age inquisition mods mods#
If you select the right directory, you will see the mods list populate with all available mods.Ĥ/ Select the mods you wish to install. If for whatever reason you are not prompted, you then have the option to choose the directory once the tool loads, just hit browse next to the Dragon Age Path textbox.ģ/ Next choose your central mods directory you created earlier (You do not select each individual mod folder, as this will clear out the mods list each time).

#Dragon age inquisition mods Patch#
This is to establish the base path of Dragon Age to look for patch related files during patching.

Please refer to the screenshot belowĢ/ Launch the DAI Mod Manager tool, you should be prompted to select your Dragon Age Inqusition executable (This is not the mod manager executable). DAIMOD mods can be placed anywhere in the central directory. This version now accepts the new daimod format which is much more flexible and powerful than the old distributable mods, it will continue to support distributable mods as well for the near future.ġ/ Make sure to set up a central mod directory somewhere on your PC, where you place all your mods, distributable mods need to be placed in their own unique directories, inside these should be the package.mft file. As for distributable mods, since the values were never calculated correctly in the first place, I have forced them to always use the highest MIP level so that they don't crash your game on load. V0.46 alpha brings some fundamental changes to the way texture streaming is calculated, that should result in correctly displayed textures from daimods. V0.47 alpha brings some more changes to the way textures are handled, this in conjunction with the latest toolset should effectively eliminate any pixelation that may occur. Some legacy byte code was left in by mistake causing large mods to become corrupted. V0.48 alpha includes a fix for mods that contain more than 255 resources.
